Our local Press Ganger Paul is putting on a Foodmachine charity tournament on 12/19 so get your Warmachine and Hordes armies (Mark II, please bring one 35 point and one 50 point list) and come prepared with lots of canned food to donate. As an entry fee, players bring donations of canned and staple goods to be donated to the local food bank/pantry. A unique tournament format is used to encourage donations during the event.
Privateer Press, the creators of the Warmachine and Hordes game systems and miniature lines, provides unique award support for the event including special prizes for the tournament winner and the most generous donor. Additionally, a prize will be award to the location that hosts the most successfully event in terms of goods donated. The Thrall Harvest is national in scope with charity tournaments happening all across the country annually from November to January.
Please see our forum thread for more details as well as the calendar event entry. Beyond the entry fee of an as yet to be determined number of cans you can spend more cans to re-roll your bad dice or force your opponent to re-roll their good dice. This is not a competetive setting, we are out to have fun and collect as much food as possible for our neighbors who aren't as fortunate as we are. If you want to buy a tourney win by bringing hundreds of cans of food please do!
Everyone is welcome, all donations will be for the North County Foodbank. Non-perishable food or cash are welcome. Pair-A-Dice Games (the host for this event) will be offering discounts for anyone who donates food all that weekend!!
“Breaking the Rules”
At any point during a game, a player may donate a canned good to create an in-game effect. These canned goods are in addition to any canned goods that were donated for the
registration fee, so be certain to bring plenty of canned goods so you can break plenty of rules. The following are the in-game effects that are generated by extra donations:
You may donate a canned good to:
1. Re-roll 1 of your dice. Each subsequent time you break this rule, whether for it’s for the same die or a different die, the cost to break this rule doubles. For example the 1st re-roll=1 can, 2nd re-roll=2 cans, 3rd re-roll=4 cans, 4th re-roll=8 cans. The cost resets back to 1 can at the start of your next turn. You cannot re-roll the “deploy first, go first” roll.
2. Force your opponent to re-roll 1 of his/her dice. Each subsequent time you break this rule, whether for it’s for the same die or a different die, the cost to break this rule doubles. See Rule #1 for an example. The cost resets back to 1 can at the start of your opponent’s next turn. You cannot force a re-roll your opponent’s “deploy first, go first” roll....