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Calendar of Events
Today's Date: September 05, 2010 Month: Year: Printable Version

Viewing Event #19
Saturday, December 19, 2009


10:30 AM - 06:00 PM

Title:Thrall Harvest, FoodMachine 09 A WarMachine/Hordes + Food Drive Event
Category:Tournament
Location:Pair a Dice Games
Description:

Everyone Welcome All Donations will be for North County Foodbank, Non Perishable Food or Cash is welcome. Pair-A-Dice Games will be offering discounts to all Food Donations all that weekend!!

A Thrall Harvest is a charity event in support of a local food bank/pantry. The event is a fantasy table-top
miniatures tournament using the popular Warmachine and Hordes game systems.
As an entry fee, players bring donations of canned and staple goods to be donated to the local food
bank/pantry. A unique tournament format is used to encourage donations during the event. Privateer Press,
the creators of the Warmachine and Hordes game systems and miniature lines, provides unique award
support for the event including special prizes for the tournament winner and the most generous donor.
Additionally, a prize will be award to the location that hosts the most successfully event in terms of goods
donated.
The Thrall Harvest is national in scope with charity tournaments happening all across the country annually
from November to January.

“Breaking the Rules”
At any point during a game, a player may donate a canned good to create an in-game
effect. These canned goods are in addition to any canned goods that were donated for the
registration fee, so be certain to bring plenty of canned goods so you can break plenty of
rules. The following are the in-game effects that are generated by extra donations:

You may donate a canned good to:
1. Re-roll 1 of your dice. Each subsequent time you break this rule, whether for it’s for
the same die or a different die, the cost to break this rule doubles. For example the 1st
re-roll=1 can, 2nd re-roll=2 cans, 3rd re-roll=4 cans, 4th re-roll=8 cans. The cost resets
back to 1 can at the start of your next turn. You cannot re-roll the “deploy first, go
first” roll.
2. Force your opponent to re-roll 1 of his/her dice. Each subsequent time you break this
rule, whether for it’s for the same die or a different die, the cost to break this rule
doubles. See Rule #1 for an example. The cost resets back to 1 can at the start of
your opponent’s next turn. You cannot force a re-roll your opponent’s “deploy first,
go first” roll....

For more info and rules check out this thread in our Warmacine/Hordes forum.

Hope to see you all there!!!

Paul

Pair A Dice Games and Comics

2020 Hacienda Dr # N
Vista, CA 92081
(760) 940-0139

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